Students in this course learn and practice 3D animation and modeling with the completion of 1) a two-minute projection mapping 3D animation and 2) a two to eight-minute animation/artwork. Animation and cinematography are the main focus and Cinema 4D and Adobe After Effects along with sound editing software will allow compositing and full production.  Digital Image Manipulation Art 2500 and 3D Modeling Art 3101 are prerequisites. Go to the course schedule to check offering times of Art 3101ART 4401.

Professor: Ken Rinaldo
The Ohio State University

Meeting Times: Tuesday & Thursday 3:55 – 6:40 p.m.
Course Number: Art 4401
Credits: 3

Location: 180 Hopkins Hall Computer Laboratory & Art Department lighting lab for green screen demos


Introduction to concepts, aesthetics, processes, and practice of designing and producing 3D computer animation. Cinematography, video editing, production and sound integration as related to 3D computer animation will be covered.


Produce quality 3D artworks driven by well-researched ideas, writing and conceptual thinking
Develop clear plans and storyboards for the works you will produce
Understand the principles of traditional and experimental 3D computer animation
Explore new possibilities for the form, such as game engines like Unity and projection mapping
Receive exposure to new artists and filmmakers pushing the edges of the 3D animation form
Combine the principles of cinematography, video production, motion graphics & audio with 3D computer animation
Learn to effectively integrate the moving image into Adobe Aftereffects, Photoshop and Garage band
Critically engage and discuss 3D computer animation
Learn how to rig a character or form
Learn how to animate cameras
Complete a 3D animation to be presented at the end of the Semester Art & Tech Exhibition

Student Learning Outcomes:

Through 3D modeling and animation practice and refinement, lectures, demonstrations, watching and critiquing animation works, discussions and critiques students will explore contemporary 3D animation through practice and production. Class time will consist of hands-on demonstrations in C4D software and techniques, balanced with presentations of artists working with moving image and 3D animation. Students will spend most of the class time developing their creative projects.

*Rendering works outside of class will be necessary to complete your artistic goals in this semester.

Course Content and Procedures:

Instruction will consist of inspirational film and animations, lectures, demonstrations, studio assignments, presentations and class critiques.

Classes will consist of a three-part daily practice:

1) Art/animation inspiration
2) Technique
3) Practice/studio

The majority of class time will be devoted to the practice of specific 3D techniques as you create your own work. There will be daily lessons on particular techniques relevant to the class level. Other classes will be divided between viewing of inspirational work and group critiques.

An animation is multidisciplinary and please feel free to suggest films, animations, music, books, etc., that you think may be of interest to your class colleagues.

Course Book:

I believe in the power of the manual and we will use throughout the semester. Additionally, work groups may also be assembled to bring relevant research issues to the class such as interactive animation using the Kinect or green-screen processes and or the Unity Game Engine.


You are required to have a sketchbook to develop all your drawings. These will be used by you to create your 3D models. All students must have an acid free paper sketchbook, preferably 8 1/2 x 12 inches.

You are required to develop a blog that organizes and archives all of the various work you are producing in the course. This blog should be updated for each and every class with progress on the goals of your project with both writing about and posting images. This blog will allow you to be a participant in critiques as you develop your sketches and storyboards for all projects and upload your renders to viewing and critique. This blog will be reviewed throughout the semester and graded accordingly. Spell check all, please. 

Vimeo or youtube upload of your completed work.

One application to an animation festival or exhibition of your choice outside of OSU.

Department of Art Attendance Policy

Timely and regular attendance is an expectation of all courses in the Department of Art. We understand that each student may upon occasion need to be away from class due to illness or other important matters. The following policy recognizes these life issues while establishing a set of academic standards that must be adhered to.

Attendance Policy: Absences are not excused, Attendance is mandatory in all scheduled classes and labs as all absences in a studio environment impede student progress. For absences occurring during the withdrawal period:

For courses meeting once per week, students who are absent a third (3) time will be required to withdraw from the course.

For courses meeting twice per week, students who are absent a sixth (6) time will be required to withdraw from the course.

 For courses meeting three times per week, students who are absent a ninth (9) time will be required to withdraw from the course.

If one of the above absence maximums is reached after the withdrawal period, the student will receive a failing (E) grade in the course.

Hopkins Hall Exhibition:  

Art and Technology Exhibition + Department of Art Open House.

Blockchain Bio-dataveillance 

Dataveillance is the practice of monitoring and collecting online data as well as metadata. The word is a portmanteau of data and surveillance. Dataveillance is concerned with the continuous monitoring of users’ communications and actions across various platforms. The blockchain is a continuously growing list of records, called blocks, which are linked and secured using cryptography. For billions of years on earth bacterial life has also been gathering data and information, about its own environment and co-evolving as a unified cognizant eco-system of DNA based memories. All these biological worlds have given rise to us, and we to our machines in a moment some would now, call post-human. 

Blockchain Bio-dataveillance asks how do the gathering, analysis, and presentation of data, information and art impact who and how we are seen? Which machines and biological systems are collecting our data and how? How do data filters in visual, spoken, written and biological languages impact how we are seen and understood as artists,  researchers or beings? In the times of commercial collection of our DNA via corporations like 23 & Me and Facebook artificial intelligence and machine learning the question is who owns and who controls your data, and what might it mean to your future? Since there is too much data, for humans to analyze, most of your data is now analyzed by machines. Is it acceptable that your data is creating a data dossier on you, that may control your access to international travel or healthcare? Is it OK to have an algorithm to determine who and how we are perceived? 

Works from Blockchain Bio-dataveillance will imagine machine and human intelligence unifying through contemporary art expression in an understanding of the multiplicities of cognition of human, machine, and non – human other. 

Art & Tech show and Art Open house date is: TBA

Opening Date: TBA

We will set up on TBA

Final critique:

Your work must be rendered and edited for and class members will be assigned to produce the class reel for the exhibition. All works produced must have opening titles and closing credits: Produced in Art & Technology: Department of Art at The Ohio State University along with credits for music used etc.

Absolutely No use of commercially available sound will be tolerated without explicit written permission from the artist.  All sound used from sites such as must be properly credited.

All works must be rendered to 1080P with the H.264 codec.

Final works must be uploaded to your Vimeo channel for downloading (note you must activate that in your Vimeo settings) and production of the showreel.


The evaluation of studio assignments will be based on the quality of work, comprehension of concepts, demonstration of efforts, exploration of new ideas, and personal development as an artist.

Class participation = 10 points
Note / Sketch book = 10 points
Blog = 10 points
Project 1 = 10 points
Weekly animation renders = 30 points
Project 2: Final project = 30 points

Total possible = 100 points

Grading scale:

A = 94 – 100
A- = 90 – 93
B+ = 88 – 89
B = 83 – 87
B- = 80 – 82
C+ = 78 – 79
C = 73 – 77
C- = 71 – 72
D+ = 69 – 70
D = 64 – 68
E = 0 – 64

Evaluation will be based on:

-Quality of class participation, including contribution to critiques and discussions.
-Development of a class note / sketchbook / blog throughout the semester.
-The technical quality of your work and the creativity expressed through conceptual thinking.
-Your comprehension and practice of 3D concepts and techniques.
-The exploration of new ideas and your own personal development.

Academic misconduct:

“It is the responsibility of the Committee on Academic Misconduct to investigate or establish procedures for the investigation of all reported cases of student academic misconduct. The term “academic misconduct” includes all forms of student academic misconduct wherever committed; illustrated by, but not limited to, cases of plagiarism and dishonest practices in connection with examinations. Instructors shall report all instances of alleged academic misconduct to the committee (Faculty Rule 3335-5-487). For additional information, see the Code of Student Conduct”

Disability services:

“Students with disabilities that have been certified by the Office of Disability Services will be appropriately accommodated and should inform the instructor as soon as possible of their needs. The Office of Disability Services is located in 150 Pomerene Hall, 1760 Neil Avenue; telephone 292-3307, TDD 292-0901;”