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CSE 5912 HW#3 – Roll-a-Ball

Attached is a package for an enhanced version of the unity Roll-a-Ball demo created using DOTS.
The Demo has the following additions:
1. Power-ups are placed at the beginning using a script

2. Every 1000 frames, a new power-up will randomly spawn somewhere in the player area, which will disappear after a while

3. Power-ups have a green particle system attached to them, the ball has a blue particle system which follows it around

4. When a power-up is collected, an explosion of entities following the DOTS roll-a-ball tutorial will occur

Nicer Graphics (Added Later)


Source: RPG Poly Pack – Lite

Note:
Requires the following packages to run:
com.unity.entities
com.unity.rendering.hybrid
com.unity.physics (version 0.4.1)

CSE 5912 Game Development Credit Photos

Eric Schmidt’s credit photos created for the CSE 5912 game design capstone course homework #2.

The photo below was made in Gimp by selecting only the face, then running and ‘Engrave’ filer with a Gaussian blur on top to smooth things out

The next photo was made using Krita, by applying a posterior filter, then using a half-tone filter to convert it to a dot pattern.

The last photo was made using Deepart.io, uploading my photo and selecting a preset style (one of a landscape)