Students in this course learn and practice 3D modeling as a tool for visualization and critical making. Laser cutting, rapid prototyping, and CNC milling may be used.  3-D modeling is the main focus of this course to sketch, invent and produce both virtual and physical projects.  Digital Image Manipulation Art 2500 is a prerequisite. This course is a prerequisite to 3D animation: 4401.

The Ohio State University, Department of Art: Art & Technology Course Syllabus 

Location: Hopkins Hall, Room 180A primary location, Hopkins 180B and C & the Arts and Design Research Lab, Room 175 as secondary locations.

Morning Class: Professor/Lecturer Trademark Gunderson
Days and Time: (TuTh 8:10 AM – 10:55)

Afternoon Class: Professor Ken Rinaldo
Days and Time: (TuTh 11:10PM – 1:55PM)

*1 Semester sequence; 2- 3 hr. labs per week; 3 credit hrs;
Repeatable to a max of 6 cr hrs.

Mailbox: Room 258 Hopkins Hall (Art Department Main Office)
Office Hours / Availability Outside of Class by appointment.

Course Description

Study of concepts, aesthetics, procedures, and practice of sculpting on the computer with 3D modeling tools for generation of form, environment, and character as related to your conceptual inspirations. This course includes output to 2D and 3D rapid prototyping printers, laser cutters and CNC mill.


To capture what is in our imagination and make it real in the world
Produce conceptually interesting and formally compelling artwork
Understand the principles of 3D computer modeling and sculpture
Have fun and accept learning and creativity as your primary asset on his competitive planet
Relate traditional sculpture principles of form, material, and site and utilize 3D modeling to virtually give rise to an installation or sculpture
Develop original ideas and concepts in the spirit of a research one university
Apply methods of rapid prototyping output from your 3D models utilizing automated processes such as laser cutting, rapid prototyping and or CNC.
Use this knowledge to advance your 3D Animation and physical computing and game art studies

Learning outcomes

Conceptualize, research and design a project and work plan
Demonstrate the ability to work with numerous 3D software packages
Practice an understanding of output methods and file formats for various approaches and goals
Critically analyze and discuss approaches to 3D modeling and artists working to advance the field
Develop a creative voice in using 3D software in an expressive way
Create original artworks and display in the end of the semester Art & Technology exhibition
Blog and write about your work
Learn to develop low poly models for animation and gaming
learn to speak about and present your work publicly
Learning how to document your project and produce  a short 1-minute video with stop motion and project 3


This course will focus on conceptualization and research as a driving force for realization of 3D modeled-environments, installations, objects, sculpture and characters in the virtual spaces of the computer.

Research first and then pencil sketches will serve as guides to translating designs into 3D and all will be used for visualization, reification and further research for final output. Our focus will be on appropriate techniques for using and thinking about 3D software in preparation for constructing objects and for animation studies and this course explores outputting your 3D models and physicalizing our virtual forms.

Various file formats will permit access to the CNC mill and other rapid prototyping systems including the laser cutter in the Arts and Design Research Laboratory. Class content will include software demos, discussions of artists working in the field, development of concept, aesthetics, and the techniques and processes used in creating virtual 3D installation and physical sculptural objects. Instruction will include class lectures, demos, art-science videos as well as in and out of class reading assignments.

For this semesters course, we will be using Cinema 4D R15 for 3D modeling and Adobe Illustrator for creating splines as well as Adobe Photoshop for compositing when necessary. We will also use Autodesk 123D Make to break models into laser cuttable forms as well as Makercase.

The primary goal of this course will be for you to understand the concepts and practice of utilizing 3D software as a tool of ideation, workflow production and for testing, visualizing and making conceptually driven works of art and invention.

A secondary goal will be to learn techniques of rapid prototyping of your 3D forms and to learn about artists who are creating and pushing the boundaries of how to utilize 3D software in a fine arts context.

Final 3D designs may be printed out on inkjet printers and at least one of your 3D models will be output utilizing the Arts and Design labs and/or off-campus facilities such as Laser Reproductions in Columbus Ohio.

For all work completed students will be uploading to their custom blog and we will be critiquing all from your blog.

Course Book: Required

The 3D additivist Cookbook  is required and for selected readings that will frame our conceptual issues. We will also use the manual located within the 3D software.

Supplies, Materials, processes

1) sketchbook 8.5 x 11 acid-free paper. Your sketchbooks will be looked at during our in class critiques to observe your conceptual development and how your sketches relate to your models.

2) Bring a thumb drive to upload assignments to the class folder on professors desktop as well as constantly update your blogs with all writing and process renders.

3) sketching pencils in 3 different hardnesses; 3b and 3 and smudge sticks and eraser. Colored markers, crayons and colored pencils can be used to add pizazz.

5) Blog of your work in free WordPress or your personal site)

6) Vimeo or Utube posting of your work


Attendance is a must. I will communicate via email often so check nightly as our online syllabus will be our guide. Missed emails are no excuse for missing deadlines. A student may only be absent from 3 classes without a letter of excuse. On the 4th absence, the class grade will be lowered by one full letter grade. No exceptions.

Out of class reading and writing assignments will also be required and graded throughout the semester.

Homework assignments are due at the beginning of class on the date they are due. Please do not come to class and quickly render your assignments and turn them in as this will constitute a late assignment. ALL ASSIGNMENTS ARE TO BE RENDERED AND POSTED TO YOUR BLOG WEBSITE and where there is a physical component YOU MUST BRING THEM TO CLASS.

NOTE: Please back up all work. It is not a suitable excuse to come to class and say my computer crashed as in the digital age, you are expected to back up all files.

Name your assignments with this convention. John_Doe_1, or John_Doe_2 for each assignment.

Evaluation will be based on

1. The conceptual elegance of your ideas and the 3D craft you use to express them. (Questions: how does it relate to the contemporary culture of Art-Science? Who is your audience? What is the context of the work?)
2. The quality of class participation, including contribution to critiques, discussions and in class presentations.
3. The quality of your completed assignments which demonstrate the comprehension of class concepts, demonstration of your effort in achieving your goals and the exploration of new ideas in support of your personal artistic development.
4. Students must demonstrate satisfactory achievement of course objectives through the fulfillment of course projects.
5. All projects will require students to work both inside and outside of class. Assignments turned in late will be decreased by 1/2 points for each day the assignment is late. Example: 20 points will equal 10 after 1 day. 20 points will be 5 points after 2 days late.
6. Participation in the End of semester Exhibition and Final Critiques. Participation means working to mount the show, watch show and de-install and cleanup.

Attendance Policy:

Absences are not excused. Attendance is mandatory for all scheduled classes and labs as all absences in a studio environment impede student progress. For absences occurring during the withdrawal period:

For courses meeting twice per week, students who are absent a sixth (6) time should withdraw from the course or will be given an E. For clarification speak to your instructor.

End of semester Show:

There is an end of the semester exhibition at the Hopkins Hall Gallery and the hallway for all students in Art and Tech classes. Attendance and participation are required.

Art and Technology Exhibition + Department of Art Open House.


Trans-species Skins is a themed art exhibition exploring skin as a metaphor and substance that transcends species categories. Skin is the multilayered and multipurpose organ that shifts from thick to thin, tight to loose, wet to dry, across the landscapes of bodies and machine interfaces. Natural and artificial skin responds to heat, cold, pleasure and pain. It lacks boundaries and flows seamlessly from exposed surfaces to our internal cavities real and virtual. It is a self-repairing, semi-permeable surface, with inner layers that are flush with nerves and glands, sensors and chips. New tools allow artists, designers, and engineers to look at a new emerging organicism that takes shape across the surface of the grown and manufactured. Skins can modulate meaning, touch, function and can provide feedback and change with light and heat. Flexible membranes embedded with sensors and materials are bent, impregnated, or inflated to become structure. Re-skinning allows deceit; the non-living can approximate life, and the living can appear otherwise.

*The writing was inspired and paraphrased from Skin, by Ellen Lupton and SK-Interfaces Exploring Borders – Creating Membranes in Art, Technology, and Society by Jens Hauser.

Art & Tech show and Art open house date is Dec 6th, so opening on this date would be ideal. We will setup on Dec 5th and 6th and break down on Dec 8th.

National Ranking NEWS

For more information:

For the final exhibition of your work, the work must be professionally presented – framed, performed and/or put on a pedestal. No exceptions.

For any other installation needs, please check with the professor at least two weeks before the end of the semester exhibition.

You will be responsible for bringing what you will need for the installation of your work including extension cords, gaffers tape, and special hardware. There are some pedestals available but you should think about this in advance.

Expect to be appointed to the setup crew, food crew or breakdown and clean-up crew.

All work should be removed by finals week or it will be discarded unless you are invited to the extended exhibition.


All OSU Offices closed:

Grading/Assignments overview

Class participation = 10 points

Research, reading, and writing on the blog = 10 points

Assignment 1 = 10 points (Transmaterial Interchange) Designing, 3D modeling, Laser cutting, rapid prototyping and posting to your blog

Assignment 2 = 20 points (Junk Orchestra) Designing, 3D modeling, rendering, laser cutting, rapid prototyping and posting to your blog and performing

Assignment 3 = 20 points (Transpecies Growth) Designing, 3D modeling,  laser cutting, rapid prototyping and stop-motion video documentation in creating a bioart project

Assignment 4 = 20 points  (Virtual/Real/experiential SkinsDesigning, 3D modeling, posting to blog and printing, (laser cutting, rapid prototyping, and building are optional in this assignment.) Integration into Unity Game Engine with first person controller.

Assignment 5 participation in Final Exhibition = 10 points

Total possible points = 100 points

Grading scale:

A = 94 – 100 A- = 90 – 93
B+ = 88 – 89 B = 83 – 87 B- = 80 – 82
C+ = 78 – 79 C = 73 – 77 C- = 71 – 72 D+ = 69 – 70 D = 64 – 68 E = 0 – 63

Student Help Desk: If you have any general or specific questions about the policies of the Dept. of Art, please use the following email address to be re-directed to the appropriate contacts within the department of art:

Academic misconduct:

“It is the responsibility of the Committee on Academic Misconduct to investigate or establish procedures for the investigation of all reported cases of student academic misconduct. The term “academic misconduct” includes all forms of student academic misconduct wherever committed; illustrated by, but not limited to, cases of plagiarism and dishonest practices in connection with examinations. Instructors shall report all instances of alleged academic misconduct to the committee (Faculty Rule 3335-5-487). For additional information, see the Code of Student Conduct”

Disability services:

“Students with disabilities that have been certified by the Office of Disability Services will be appropriately accommodated and should inform the instructor as soon as possible of their needs. The Office of Disability Services is located in 150 Pomerene Hall, 1760 Neil Avenue; telephone 292-3307, TDD 292-0901;”

Escort service

For evening safety, please call the OSU Escort Service at (614) 292-3322.