Students in this course learn and practice 3D modeling as a tool of visualization and critical making, through rapid prototyping and CNC. 3-D modeling is the main focus of this course and Cinema 4D along with rapid prototyping, lasers and CNC systems will be used to invent and produce projects.  Digital Image Manipulation Art 2500 is a prerequisite. This course is a prerequisite to 3D animation: 4401. To check the offering times of this course, go to the course schedule and type ART 3101 or ART 4401 in the search box.

The Ohio State University, Department of Art: Art & Technology Course Syllabus 

Location: Hopkins Hall, Room 180A primary location, Hopkins 180B and C & the Arts and Design Research Lab, Room 175 as secondary locations.

Days and Time: (TuTh 11:10PM – 1:55PM)

*1 Semester sequence; 2- 3 hr. labs per week; 3 credit hrs;
Repeatable to a max of 6 cr hrs.

Professor Ken Rinaldo

Ken Rinaldo

Mailbox: Room 258 Hopkins Hall (Art Department Main Office)
Office Hours / Availability Outside of Class by appointment.

Course Description

Study of concepts, aesthetics, procedures and practice of sculpting on the computer with 3D modeling tools for generation of form, environment and character as related to your conceptual inspirations. This course includes output to 2D and 3D rapid prototyping printers, laser cutters and CNC mill.


To capture what is in our imagination and make it real in the world
Produce conceptually interesting and formally compelling artwork
Understand the principles of 3D computer modeling and sculpture
Have fun and accept learning and creativity as your primary asset on his competitive planet
Relate traditional sculpture principles of form, material and site and utilize 3D modeling to virtually give rise to an installation or sculpture
Develop original ideas and concepts in the spirit of a research one university
Apply methods of rapid prototyping output from your 3D models utilizing automated processes such as laser cutting, rapid prototyping and or CNC.
Use this knowledge to advance your 3D Animation and physical computing and game art studies

Learning outcomes

Conceptualize, research and design a project and work plan
Demonstrate the ability to work with numerous 3D software packages
Practice an understanding of output methods and file formats for various approaches and goals
Critically analyze and discuss approaches to 3D modeling and artists working to advance the field
Develop a creative voice in using 3D software in an expressive way
Create original artworks and display in the end of the semester Art & Technology exhibition
Blog and write about your work
Learn to develop low poly models for animation and gaming
learn to speak about and present your work publicly


This course will focus on conceptualization and research as a driving force for realization of 3D modeled-environments, installations, objects, sculpture and characters in the virtual spaces of the computer.

Research first and  then pencil sketches will serve as guides to translating designs into 3D and all will be used for visualization, reification and further research for final output. Our focus will be on appropriate techniques for using and thinking about 3D software in preparation for constructing environments, objects and for animation studies and this course explore outputting 3D models and physicalizing our virtual forms.

Various file formats will permit access to the CNC mill and other rapid prototyping systems including the laser cutter in the Arts and Design Research Laboratory. Class content will include software demos, discussions of artists working in the field, development of concept, aesthetics, and the techniques and processes used in creating virtual 3D installation and physical sculptural objects. Instruction will include class lectures, demos, art-science videos as well as in and out of class reading assignments.

For this semesters course we will be using Cinema 4D R15 for 3D modeling and Adobe Illustrator for creating splines as well as Adobe Photoshop for compositing when necessary. We will also use Autodesk 123D Make to break models into laser cutable forms.

The primary goal of this course will be for you to understand the concepts and practice of utilizing 3D software as a tool of ideation, workflow production and for testing and visualizing and making conceptually driven works of art and invention.

A secondary goal will be to learn techniques of rapid prototyping of your 3D forms and to learn about artists who are creating and pushing the boundaries of how to utilize 3D software in a fine arts context.

Final 3D designs may be printed out on ink jet printers and at least one of your 3D models will be output utilizing the Arts and Design labs and/or off campus facilities such as Laser Reproductions in Columbus Ohio.

For all work completed students will be uploading to their custom blog and we will be critiquing all from your blog.

Course Book: Required

The 3D additivist Cookbook  is required and for selected reading that may frame our conceptual issues and we will be using the manual located in the software.

Supplies, Materials, processes

1) sketchbook 8.5 x 11 acid free paper. Your sketchbooks will be looked at during our in class critiques to observe your conceptual development and how your sketches relate to your models.

2) Bring a thumb drive to upload assignments to the class folder on professors desktop as well as constantly update your blogs

3) sketching pencils in 3 different hardness categories

4) 3b and 3 and smudge sticks and eraser. colored markers can also be valuable or crayons, colored pencils etc.

5) Blog of your work (You can use a WordPress site or your personal site)

6) Vimeo or Utube posting of your work


Attendance is a must. I will communicate via email often so check nightly as that and our online syllabus will be our guide. Missed emails are not excuse for missing deadlines. A student may only be absent from 3 classes without a letter of excuse. On the 4th absence the class grade will be lowered by one full letter grade. No exceptions.

Out of class reading and writing assignments will also be required and graded throughout the semester.

Homework assignments are due at the beginning of class on the date they are due. Please do not come to class and quickly render your assignments and turn them in as this will constitute a late assignment.

NOTE: Please back up all work. It is not a suitable excuse to come to class and say my computer crashed as in the digital age, you are expected to back up all files.

Name your assignments with this convention. John_Doe_1, or John_Doe_2 for each assignment.

Evaluation will be based on

1. The conceptual elegance of your ideas and the 3D craft you use to express them. (Questions: how does it relate to contemporary culture of Art-Science? Who is your audience? What is the context of the work?)
2. The quality of class participation, including contribution to critiques, discussions and in class presentations.
3. The quality of your completed assignments which demonstrates the comprehension of class concepts, demonstration of your effort in achieving your goals and the exploration of new ideas in support of your personal artistic development.
4. Students must demonstrate satisfactory achievement of course objectives through fulfillment of course projects.
5. All projects will require students to work both inside and outside of class. Assignments turned in late will be decreased by 1/2 points for each day the assignment is late. Example: 20 points will equal 10 after 1 day. 20 points will be 5 points after 2 days late.
6. Participation in the End of semester Exhibition and Final Critiques. Participation means working to mount show, watch show and de-install and cleanup.

Attendance Policy:

Absences are not excused. Attendance is mandatory in all scheduled classes and labs as all absences in a studio environment impede student progress. For absences occurring during the withdrawal period:

For courses meeting twice per week, students who are absent a sixth (6) time should withdraw from the course or will be given an E. For clarification speak to your instructor.

End of semester Show:

There is an end of the semester exhibition at the Hopkins Hall Gallery and the hallway for all students in Art and Tech classes. Attendance and participation is required.

Hopkins Hall Exhibition:

State of Emergence is a themed art exhibition, that examines the nature of information surrounding each of us and its social and political relevances based on the algorithms that are trained by our individual interests and world-views. Students working in 3D animation, 3D modeling and rapid prototyping, robotic art, internet art, game art, and moving image art forms will exhibit their investigations into the meanings, consequences, and futures of a citizenship shaped by like-minded viewpoints.

Department of Art, Art + Tech

TBA   Drop Off Hopkins Hall Gallery Install Exhibition

TBA   OPENING Hopkins Hall Gallery

April 24: Last Day of Classes

National Ranking NEWS

For more information:

For the final exhibition of your work the work must be professionally presented – framed, performed and/or put on a pedestal. No exceptions.

For any other installation needs, please check with the professor at least two weeks before the end of the semester exhibition.

You will be responsible for bringing what you will need for the installation of your work including extension cords, gaffers tape and special hardware. There are some pedestals available but you should think about this in advance.

Expect to be appointed to the set up crew, food crew or breakdown and clean up crew.

All work should be removed by finals week or it will be discarded unless you are invited into the extended exhibition.


All OSU Offices closed:


Class participation = 10 points

Research, reading and writing on the blog = 10 points

Assignment 1 = 5 points

Assignment 2 = 10 points

Assignment 3 = 15 points

Assignment 4 = 20 points

Assignment 5 and participation in Final Show = 30 points

Total possible points = 100 points

Grading scale:

A = 94 – 100 A- = 90 – 93
B+ = 88 – 89 B = 83 – 87 B- = 80 – 82
C+ = 78 – 79 C = 73 – 77 C- = 71 – 72 D+ = 69 – 70 D = 64 – 68 E = 0 – 63

Student Help Desk:If you have any general or specific questions about the policies of the Dept. of Art, please use the following email address to be re-directed to the appropriate contacts within the department of art:

Academic misconduct:

“It is the responsibility of the Committee on Academic Misconduct to investigate or establish procedures for the investigation of all reported cases of student academic misconduct. The term “academic misconduct” includes all forms of student academic misconduct wherever committed; illustrated by, but not limited to, cases of plagiarism and dishonest practices in connection with examinations. Instructors shall report all instances of alleged academic misconduct to the committee (Faculty Rule 3335-5-487). For additional information, see the Code of Student Conduct”

Disability services:

“Students with disabilities that have been certified by the Office for Disability Services will be appropriately accommodated and should inform the instructor as soon as possible of their needs. The Office for Disability Services is located in 150 Pomerene Hall, 1760 Neil Avenue; telephone 292-3307, TDD 292-0901;”
Escort service

For evening safety, please call the OSU Escort Service at (614) 292-3322.