Research

2017 OHI/O Hackathon, Columbus, OH.

The Learning & Experience Design (LED) research group pursues four main research goals (Reeves & Oh*, 2017). We share with the authors that the scientific community engaged in educational technology research should take time to reflect on the lack of impact of research on practice and the inability of research to transfer into contexts of practice.


Theory Development/Synthesis Goals

We focus on explaining how education works through the logical analysis and synthesis of theoretical knowledge and principles related to teaching and learning.


Design/Development Goals

We focus on creating and improving effective solutions to education problems, and identifying reusable design principles related to teaching and learning.


Action/Evaluation Goals

We focus on studying a particular program, product, or method for the purpose of describing, improving, or estimating its effectiveness and worth.

    • OHI/O Program Evaluation. This evaluation study targets the 2017 and 2018 OHI/O Hackathon, an informal learning event attended by over 800 students over a 24-hour period.

Descriptive/Interpretivist Goals

We focus on portraying how education works by describing and interpreting phenomena related to teaching and learning.

*Reeves, T. C., & Oh, E. (2017). The goals and methods of educational technology research over a quarter century (1989–2014). Educational Technology Research and Development, 65(2), 325–339.