Syllabus

Students in this course learn and practice the art of conceptualizing and building games. Board game and unity game production technologies involving the Oculus Rift/Google Cardboards and laser cutter make this the place to invent your next game. Completion of projects will allow a critical understanding of art and games production.  Digital Image Manipulation Art 2500 is a prerequisite as are 3D Modeling Art 3101. Goto the course schedule to check offering times of Art 3101ART 4401.

Art Games

Art 5101: Aspects of Art & Technology

Department of Art, The Ohio State University

Andrew Frueh
Email: frueh.22@osu.edu
Course Website: http://andrewfrueh.com/art_5101/ Course Location: HC 156 Hopkins Hall Meeting Time: T,TH 3:55 – 6:40PM

Units: 3
2015 Spring Semester

Course Description

Phone Story, 2011, Molleindustria

This Spring, participants in Art Games will explore the narrative quality of various art forms while designing and building an artwork using games mechanics as an art medium. We explore several major threads through a variety of activities.
We will look at different kinds of narrative structure, and search for non-standard examples. We will outline various taxonomies used to categorize games and their elements, and discuss how each framework helps expand or constrain our understanding. We will talk about the various artists that have used games to deliver narrative and their motivations.

In pursuit of these goals, participants in Art Games will be engaged in a wide range of activities:

  •   readings / videos (outside class time)
  •   playing games – from the world at large, and your peers
  •   writings
  •   mapping / illustrating theoretical / narrative structures / frameworks
  •   presenting your projects / research during class critiques

Course Policies / Requirements

Participants are required to:

  •   Read, watch, play and be prepared to discuss all assigned material. Everything in thesyllabus is required.
  •   Use an OSU email address: this is how we will communicate outside class.
  •   Submit one work to the end of semester Exhibition.
  •   Use an Idea / Sketch / Note Book(s): for notes, research, ideation, planning, etc.Participants are expected to take notes in all classes.
  •   Present draft versions of their game for the class to play and critique, and respond tofeedback from the group in future versions of that gameAttendance Policy: Absences are not excused. Attendance for all class meetings is mandatory. Lateness by over 15 minutes constitutes an absence (strictly enforced). No more than three (3) absences are allowed. “Attendance / Participation” counts for half the total course grade. Absences count against the “Attendance / Participation” grade as follows: 1 absence = A – ; 2 absences = B; 3 absences = C; 4 absences = F. The highest possible total course grade for participants with 4 absences is a C. Participants with more than 4
    absences will be required to withdraw from the course if within the withdrawal period if not, participant will receive a failing (E) grade in the course. Course content will not be repeated; it is the participant’s responsibility to make up missed material.Conduct Policy: All participants are expected to contribute to a polite, playful and focused learning environment. Those who engage in extended socializing, disruptive behavior, recreational browsing, gaming, messaging, social media during class, as well as those who consult handheld devices or wear headphones during lessons, critique and class discussion will be asked to leave and marked absent.