Courses

ART 2500 – Digital Image Manipulation
Introduction to the creation, manipulation, and critical interpretation of the graphic and photographic artwork. Includes input and output of digital work as it applies to artists.

 ART 3001 – Internet Art: Network Culture Integration of the image, video, animation, and audio for the creation of internet art. Issues of tactical media, identity construction, programming and digital aesthetics emphasized. ART 3001 – Internet Art: Processing Art 3001 – Internet Art: Tactical Media
ART 3101 – 3D Modeling Study of concepts, aesthetics, procedures, and critical practice of sculpting with 3D modeling software for generation of form, environment, and character. Includes output to rapid prototyping printers, laser cutters and or CNC milling.
catherineleeART 4101 – Moving Image Art
Creation, manipulation, and animation of digital imagery, including the
integration of multiple media elements, such as video, drawings, and audio into artistic projects.

Approaches to new media, interactivity, digital control of objects, projections, and sound in installation events, performances, and exhibitions.

ART 4201 – New Media Robotics Spring

 ART 4401 – Computer Animation
Introduction to theory and practice of 3D modeling, animation, cinematography, and audio as it relates to experimental digital storytelling.

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ART 4901 – Studio Practice
This course provides BFA students in the Department of Art with practical experience in the development of new and significant artwork for the end of semester exhibition, creating good documentation of the artwork, writing a project statement and experimenting with presentation methods

ART 4999 – Senior Project
Guides graduating Seniors in planning, development, and execution of a project for the BFA thesis show.

ART 3009 – Video Art 1
Introduction to the creation and analysis of video artwork; including techniques of video capture, post production, manipulation and critique within the context of art.

ART 3201 – Holography I The basic technique of three-dimensional image making; construction of a diode laser and use of this device to make holograms. Holography is a technique which allows the recording and playback of three-dimensional images that offer the viewer the advantages of perspective, parallax, form, and content.

ART 5001 –  Art Games (Aspects of Art & Tech) Spring 2017
This course investigates the relationship between art and games. Participants will explore historical precedents for artworks that have employed various game formats. Participants are introduced to the histories, contexts, theories, aesthetics, and taxonomies of artworks that use the game format and use this as a departure to produce board games and unity games for VR.

ART 5101 –  from Molecules to Ecosystems (Aspects of Art & Tech) Fall 2017
This Art/Science studio course will explore connections between micro and macro, plants and humans, local and global, anthropocentric and eco-centric. Co-taught by Molecular Genetics professor Iris Meier and Art professor Amy Youngs, students will learn to apply both scientific and artistic methods to creative projects. Working individually and collaboratively, we will do experiments in the lab and art studios, creating works that explore: • climate stress & adaptation • biotech/bio art • constructed ecosystems • biomimicry • hyper-nature • symbiosis.

ART 5101 –  Full Dome Animation: (Aspects of Art & Technology) Spring 2017
Graduate / Undergraduate. The theory and practice of 3D modeling, animation, cinematography, and audio as it relates to projection mapping and full dome experiences.

Art 5890: Graphic Novel – Web Comic Production:  Art & Technology/Printmaking. Graduate / Undergraduate.
This is an interdisciplinary class focusing on graphic novels and storytelling that will incorporate both printmaking and Art and Technology processes. The class will investigate and produce comics, graphic novels and visual narratives exploring frame-by-frame story telling and experimental forms inspired by graphic novels/web comic.

ART 5881 – Odysseus in the Oculus Rift – Graduate and Undergraduate. Introduction to the creation and analysis of video artwork; including techniques of video capture, post production, manipulation and critique within the context of art inspired by classics.

ART 4009 – Video Art II – Graduate and Undergraduate
Intermediate theory and practice of creating video artwork. Emphasis on personal expression and experimental approaches.

Most of these courses are offered every semester and most are open to non-majors. To check the offering times and availability of a course, go to the course schedule and type the course number and “Art” in the search box.